TEI 2015 conference

US flagsThe Tangible Embodied Interaction 2015 conference and workshops, led by Bill Verplank and Wendy Ju, took place at Stanford University in mid-January. As would be expected from a multi-disciplinary gathering there was a broad range of perspectives shared, prototypes exhibited, and collaborative creative investigations initiated. Of particular interest was the presentation about the pioneering work of Interval Research that brought the question from MIT Media Lab’s Hiroshi Ishii – who summed up many recent conversations I’ve been having – “If we knew all of this in the 90s then why did it all go into the black hole of the smartphone?”. Indeed, across the 90s and early noughties there was much work undertaken in industry and university research labs, and artists’ and designers’ studios, that really needs to be revisited to inspire and inform today’s researchers and practitioners. Continue reading

Online learning: University of the Arts London workshop

Workflow grabAs we are well aware, due to a series of changes in technology, economics and the web, the global higher education landscape is shifting and impacting the ways in which students learn, how they engage with one another and with the University. In this complex world where much formal and informal learning is undertaken online and on the move, and with increasing interest at the University of the Arts London to provide solely online or blended learning provision, Jo Morrison (Digital Projects Director) and Darren Gray (Head of e-Learning) led a workshop to investigate online education. This article provides a quick background to distance education based upon the discussions that took place amongst the workshop participants, which in turn provided a base for the subsequent investigation. Continue reading

Digital Copyright: considerations for art and design


This article takes a quick look at the concept of copyright, in the UK and internationally. Silvia Baumgart, Own-it Programme Manager, discusses current issues within copyright law and the issues facing copyright owners, with CSM student Paulina Jawor. Continue reading

Mobile devices as conceptual and creative instruments

Natha Khunprasert, MA Design student

Work of Natha Khunprasert, MA Design, exhibited at Blythe House 2014

Digital Present is interested in understanding the impacts of students’ personal mundane technologies on their learning lives. In this article CSM MA Applied Imagination student, Paulina Jawor, explores how smartphones are adopted by students as part of their art practice and looks at the work of her peers. She also looks briefly at how smartphones became integral to the conceptual and making processes undertaken by CSM MA Design students for the recent Blythe House project.*

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Art and design: online learning landscape

csm artscom image

Digital Present has approached online learning in a number of ways in the past. In this article CSM MA Applied Imagination student, Paulina Jawor, takes a look at online distance learning, and discusses her own experience as well as how others are pursuing an online education.

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Creative Technology Day: group discussions

Chair AXJ

A common thread running through the projects shown at Creative Technology Day was the aesthetic and affective qualities of the work. As makers, who are actively engaged in combining digital stuff (software, code, data…) with material stuff (sensors, fabric, micro-controllers…) and space (physical, virtual, hybrid), the importance of creative engagement and critical inquiry was evident in the work of all participants, including BBC Learning, Nesta, Microsoft Research, V&A, Thornhill School, Winton Primary School, Calvium and Technology Will Save Us.

Along with the show and tell sessions, presentations and making workshops, a set of discussions took place on the day. This article provides an insight into the conversations amongst participants from the educational, technology and cultural sectors. Continue reading

Reframing Blythe House Workshop

IMG_7484Central Saint Martins and the V&A are exploring the archives at Blythe House. As part of the process, in October 2014 the museum’s James Sutton joined Jo Morrison, Elizabeth Wright and the second year MA Design students to discuss some of the research undertaken to date. This swift article uses the theme of ‘frames’, and shares some of the ways in which frames, and the act of framing, were investigated during the workshop. Continue reading

Creative Communities: expanding conceptions of digital literacy

blog materialsThere is no collective understanding of what is meant by digital literacy within Art and Design Higher Education. Yes, we use the term, it is part of the educational lexicon, simultaneously it can be a funding theme, a staff development activity, and a catch-all for safe, acceptable and discerning practices online. With the term ‘digital literacy’ so pervasive and already embedded in multiple ways across many educational institutions, one could understandably question whether it is it important to have a common conception of what digital literacy means within an individual art and design institution? Continue reading

Creative technologies and future careers

CTD picIan Thompson, University of the Arts London’s Head of Extended Schools Partnerships, coordinated the schools’ engagement in Creative Technology Day 2014. Here, he takes a moment to feedback on aspects of the event.

“It was fantastic to be part of an event that brought together people with different expertise, backgrounds and ages around a common curiosity:  How can technology be put to creative use.” Continue reading