Creative Technology Day on Thursday 2 October supports our collective understanding of ‘learning through making’ with creative technologies in both formal and informal settings. It brings together the primary, secondary and Higher Education communities, along with the cultural sector and technology companies. By collecting a curious and interesting group of active makers for whom the interrogation and use of creative technologies are core to their work, we hope to provide a convivial and informal opportunity for people to learn from one another, make connections, develop new knowledge and advance collective understanding.
Tremendously creative projects using technologies in myriad ways have been developed in so many learning spaces, but rarely do professionals from across the educational spectrum have an opportunity to spend a day exploring together. Central Saint Martins alongside the V&A Museum, Queen Mary University of London, Soda, British Library, Calvium and schools partners are collectively organising this event, which will be held at CSM.
All participants are encouraged to bring along materials that help communicate the projects they have been undertaking – in schools, as part of research, public engagement activities, arts interventions and so forth. This isn’t a day for sitting back!
Creative Technology Day is of particular significance as we have the launch of the new national curriculum with computing taking on a new form (and with making through programming a core activity) and this offers a wealth of opportunities and challenges in equal measure. In addition, the work being undertaken as part of the Year of Code; the recently launched ‘Designing the Digital Economy Report’; the increased exploration of digital technologies by art and design students from multiple subject areas; the proliferation of family hackdays and digital exploration in museums and so forth, provides an amazing array of ‘synergous stuff’ to share.
Other than the benefits mentioned above, specific reasons per group might be:
Primary Schools enhance understanding of creative programming and expand approaches to deliver the KS1-2 national curriculum
Secondary Schools develop an understanding of creative programming innovations and take away ideas to deliver KS3-5 art & design, design and technology and computing curriculum developments
HEI gain vital insights to inform our future pedagogies and practice
Cultural Sector learn of rich practice in schools to improve institutional offer
Technology Companies share best practice methods and tools with fellow makers across the educational spectrum.
Teachers running Raspberry Pi projects with their students; design tutors experimenting with robotics and drawing; 3D printing technicians supporting undergraduate and postgraduate art and design projects; technology companies designing mobile platforms; museum teams delivering public engagement with creative tech weekends; researchers developing new forms of printed circuitry related to the Internet of Things…
Participants already signed-up to the event include roboticists from Imperial College, computer scientists from UCL and Microsoft Research, artists, programmers, BAFTA award winning creative developers, recent design graduates from Central Saint Martins, and teachers from primary and secondary education.
The audience will hear words such as the following: Arduino; Lilypad; programs; algorithms; sensors; robotics; motors; microcontrollers; creative; making; materials; apps; lights; big data; animation; Scratch; physical computing; coding; design; GitHub; audio; digital recording; cameras; 3D printing; laser cutting; Raspberry Pi; games; input; sequence; sprite; physical systems…
What the event is not doing
At this stage it may be useful to say what the event is not about. It is not concerned with digital literacy per se, eg cyber-bullying or e-safety. It is not concerned with hands-on training, nor will participants be developing schemes of work or lesson plans during the day.
The audience will not hear terms such as: use technology safely; keep personal information private; recognize acceptable/unacceptable behaviour; be discerning in evaluating digital content.
To book for this event, and find out more about it, please follow the link: