Digital sites that inspire us

http://www.vogue.co.uk/brand/central-saint-martins-ma

http://www.vogue.co.uk/brand/central-saint-martins-ma


When the blank sheet syndrome hits, or when your research is at a dead-end, digital resources can come to the rescue and provide inspiration. There are a multitude of sites posting about exciting new designers, trends and works – but which are the ones that can get our creative juices flowing every time?

Sarah Kante spoke to some Central Saint Martins students to get some ideas of their ‘go to’ websites, as well as asking some of her own network of art and design practitioners for the online resources that never disappoint when it comes to inspiration and research. Below is a list of recommendations, with ‘in their own words’ descriptions, to get you started on your own inspired digital wanderings. Continue reading

Blythe House project: chaos and radical containment?

blythe house research session archiveThe Blythe House project being undertaken by Central Saint Martins MA Design students and CSM staff and the Victoria and Albert Museum, is motivating for a number of reasons – one of which is its experimental and collaborative nature. The project itself has been described in earlier posts, and will be documented periodically as part of the research process.

Whilst the MA Design students’ rigorous critical engagement in the Blythe House project is underpinned by ‘the deviant traditions of studio and conservatory’ (Schon,1987:17), this article will consider the larger institutional setting – the educational system within which the project is undertaken. By taking time out to acknowledge the landscape, we, the staff team, are putting into practice Donald Schon’s ‘reflection-in-action’. Continue reading

CSM Degree Show Two: exploring digital technology

Rolls-of-paper

CSM Degree Show Two saw graduating students from the design subjects exhibit their work to thousands of visitors. Whilst many used digital technologies in the execution of their projects this article concentrates on those who explored technologies from a critical perspective.

Questions relating to the changing techno-cultural landscape, as well as those relating to privacy, identity or addiction were tackled, not to mention digital working environment exploration by MA Innovation Management.

Sarah Kante takes a look at some of the work exhibited during the Degree Show.

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The Bigger Picture of Design

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Design practices do not exist in their own little bubbles. They exist in relation to the ‘bigger picture’ of the world we live in. To address the many cultural, social and environmental issues that designers must consider, CSM runs the collaborative ‘Bigger Picture’ project for second year students in the Autumn Term. Design students from Product, Graphics, Ceramics and Architecture work together, and use a blog to work towards a collective understanding of big issues.

In this article, Sarah Kante looks at what the Big Picture is for designers, as well as how blogs might mediate collaboration.

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Designing for Sustainability

Image: Wikimedia Commons

Image: Wikimedia Commons

Projections show that 5.1 billion people will own mobile phones in four years time; nearly 1 billion more than do so today. And as mobile phones and other devices become more prevalent in both developed and developing economies, so will cloud computing and storage applications continue to flourish. On a daily basis I collaborate, store and share files with my Central Saint Martins classmates and colleagues on platforms such as Dropbox, Google Drive and iCloud. While technology continues to evolve and push the way we communicate, collaborate, and make, it is important that we are equally aware of that same push on our planet. As a new generation consumes and works with technology, how are the arts and design practices responding to the impact they have on the environment?   Continue reading

Ubiquitous computing: does this area shape the digital literacy map?

London

November morning in London

Increasingly smart objects are present in our public spaces. Digital technologies, whether immediately apparent or ‘hidden’, intervene in our sensory engagement with physical space and the ways in which we make meaning of the world. With this convergence of digital and material, and the expanding relationships/networks formed with humans, is ubiquitous computing something that we should be including within the realm of digital literacy in arts and design education? Continue reading

Smartphones: ‘connecting to the rest of the world’

Illustration: technology and imagination

Much is reported of the staggering adoption of mobile technologies worldwide. In particular the smartphone is influencing our behaviours in all manner of ways, and for many university students it has become an essential part of their everyday lives. These personal and portable devices are now inextricably involved in how we experience the world.

As educators, how could we, or should we, view smartphones within an arts and design context? Are they extensions of the studio, a form of prosthetic that alters our body schema, or a distraction that renders actions invisible and disturbs continuity and flow?

As part of a study into the ways in which personal digital technologies are incorporated into arts and design education, a second year cohort of CSM undergraduate students has provided insights about their relationship with smartphones.

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