Creative Technology Day: group discussions

Chair AXJ

A common thread running through the projects shown at Creative Technology Day was the aesthetic and affective qualities of the work. As makers, who are actively engaged in combining digital stuff (software, code, data…) with material stuff (sensors, fabric, micro-controllers…) and space (physical, virtual, hybrid), the importance of creative engagement and critical inquiry was evident in the work of all participants, including BBC Learning, Nesta, Microsoft Research, V&A, Thornhill School, Winton Primary School, Calvium and Technology Will Save Us.

Along with the show and tell sessions, presentations and making workshops, a set of discussions took place on the day. This article provides an insight into the conversations amongst participants from the educational, technology and cultural sectors. Continue reading

A school’s perspective: Creative Technology Day 2014

Daniela Toledo, textile design

Daniela Toledo, textile design, 2014

Cavan Pledge, Head of Art at Hillview School in Kent, and a key partner in Creative Technology Day 2014, reflects upon his experience of the event held at Central Saint Martins on Thursday 2 October.

“It was an exciting and unique event, which provided participants with a vast ‘tree’ of information connecting Primary School computer coding, Secondary School implementation of the new Computing Curriculum at the roots, with a broad trunk of creative application and exploration at HE Level to a canopy of creative individuals, businesses and cultural organisations using cutting edge computer technologies in a range of specialist applications.” Continue reading

Creative Technology Day: 2 October 2014

logo-greenCreative Technology Day on Thursday 2 October supports our collective understanding of ‘learning through making’ with creative technologies in both formal and informal settings. It brings together the primary, secondary and Higher Education communities, along with the cultural sector and technology companies. By collecting a curious and interesting group of active makers for whom the interrogation and use of creative technologies are core to their work, we hope to provide a convivial and informal opportunity for people to learn from one another, make connections, develop new knowledge and advance collective understanding.

Tremendously creative projects using technologies in myriad ways have been developed in so many learning spaces, but rarely do professionals from across the educational spectrum have an opportunity to spend a day exploring together. Central Saint Martins alongside the V&A Museum, Queen Mary University of London, Soda, British Library, Calvium and schools partners are collectively organising this event, which will be held at CSM. Continue reading

Degree Show One – part 2

Soraya Fatha, Theatre of the Lens desktop

Soraya Fatha, Theatre of the Lens desktop

In Degree Show One – part 1, Sarah Kante looked at the ways in which CSM graduating art students reacted to or questioned the themes of  Time, Social Media and Identities. In this article, she continues to look at Degree Show One, this time through the lens of students who took an interest in the idea of Environments and Realities – virtual, physical, fragmented… Continue reading

The Digital Economy and Innovation

Barbican visitors play 'Donut Pong', by digital production studio Special Moves and Joe Scarboro - Image: Authors Own

Barbican visitors play ‘Donut Pong’, by digital production studio Special Moves and Joe Scarboro – Image: Authors Own

Digital technologies continue to disrupt what was once the core of many businesses: retail has long been shifting to the virtual marketplace, print media has and is responding to the way information is accessed and consumed, and new tools and technologies are re-shaping the way nearly all products are, and can be, designed and produced. More and more, traditional industries and businesses are learning to understand the importance of digital, and with it, their user and audience. With this realisation, the design profession has received much attention for its ability to identify and translate human factors – more specifically the underlying need and desirability – that then drive the digital experience.

Within this landscape of possibilities, design is poised to sit alongside (not behind) technology and science in the research and development of new products and services. How then is the digital economy shaping the way design is being adopted and championed in the non-creative sectors, and what could CSM graduates bring to this new market place? Continue reading

Understanding technical infrastructure – in the service of artistic goals

Nowadays artists and designers use the internet in all sorts of ways as part of their practice, for instance creation, publishing, communication, and commerce – but is it necessary or useful for arts practitioners to understand the background technical infrastructure that enables these activities?  Mike Kelly, learning technology specialist at UAL, offers his insights regarding this element of digital literacy. Continue reading