Mobile devices as conceptual and creative instruments

Natha Khunprasert, MA Design student

Work of Natha Khunprasert, MA Design, exhibited at Blythe House 2014

Digital Present is interested in understanding the impacts of students’ personal mundane technologies on their learning lives. In this article CSM MA Applied Imagination student, Paulina Jawor, explores how smartphones are adopted by students as part of their art practice and looks at the work of her peers. She also looks briefly at how smartphones became integral to the conceptual and making processes undertaken by CSM MA Design students for the recent Blythe House project.*

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Reframing Blythe House Workshop

IMG_7484Central Saint Martins and the V&A are exploring the archives at Blythe House. As part of the process, in October 2014 the museum’s James Sutton joined Jo Morrison, Elizabeth Wright and the second year MA Design students to discuss some of the research undertaken to date. This swift article uses the theme of ‘frames’, and shares some of the ways in which frames, and the act of framing, were investigated during the workshop. Continue reading

Digital literacy: design research at Blythe House

Blyhe House research tools studentsWalking amongst Dame Edna Everage’s boxed wigs, Diaghilev’s Ballet Russe costumes, black and white photographs of the V&A estate through the decades, iconic printed posters and one of Hussein Chalyan’s garments – as part of his final collection at Central Saint Martins – is all in a day’s work for the curatorial and Higher Education teams at Blythe House. However, for CSM’s staff and students it was an extraordinary and fascinating adventure.

As explained in an earlier post, the reason for the MA Design first year cohort to be amongst so many boxes and costumes and objects, is the experimental project being undertaken at the V&A museum’s archive. This article will provide a brief summary of how the group have been invited to foreground their research tools and processes as part of the study. Continue reading

Digital literacy: this way for tassels and pompoms!

Photograph at Blythe House, Victoria and Albert Museum 2014

Living in a perpetual upgrade culture, where technological obsolescence is the norm and our personal digital devices have become ubiquitous and mundane artefacts, has huge implications for 21st century art and design archives, and for art and design education. It is with this in mind that students and staff from Central Saint Martins today embarked upon an experimental project set at the Victoria and Albert Museum, which explores designerly relationships with mobile technologies as part of the creative research process. In doing so they are contributing to the ongoing discussion about what digital literacy means in a contemporary art and design setting. Continue reading

Disruption: art and design higher education futures

Neocraft_Humanising-the-machine-by-Frances-Norris_01Bower and Christensen came up with the term ‘disruptive technologies’ in their Harvard Business Review article, ‘Disruptive Technologies: Catching the Wave’ (1995: 43-53). Disruptive technologies can be viewed as early stage catalysts for change, and fundamentally destabilising of an existing equilibrium – be it a method, technology or product. Today, one such technology heralded as being disruptive is 3D printing*, or 3D manufacturing. In part, what is considered disruptive depends on its context and the scale or type of change; let’s remind ourselves that humanity has a long history of technologies causing radical global change (e.g. wheel, steam engine, Jacquard Loom, Gutenberg printing press, internet).  Whilst 3D manufacturing has yet to happen to any form of impactful scale, and indeed may not do so, its very concept allows us to imagine the implications of post-industrial manufacturing for the ways we might wish to develop future Art and Design higher education (HE). Central Saint Martins’ students are already creating possible scenarios, by connecting the present and the future. Continue reading