Insights emerging from the current exploration of ways in which students at CSM use personal digital devices as part of their daily ‘living and learning’ are already challenging prevailing assumptions, as well as informing discussions around what digital literacy means within an arts and design institution. Continue reading
Some interesting themes emerged during a recent student workshop where research questions about our individual relationships with digital technologies were developed, and research insights shared. Continue reading
Over a third of humanity has access to mobile communications. Mobile phones are mainstream – visibly part of the cultural realm. Whilst connectivity is commonplace and expanding, inquiry into the place of these personal digital devices in cultural transformation, and in arts and design education, is in its early stage. At CSM we have already seen incremental shifts in some of the ways in which our students are using personal digital technologies and social media as part of their studies, and their use of these technologies will continue to change.
In order to gain insights about today’s relationships between people, digital technologies, and materials – within an art and design context – and to prepare ourselves for possible futures, it is worth exploring different ways of framing these associations. Continue reading
As part of an ongoing study into the ways in which personal digital devices are used by CSM students within their daily ‘living and learning’, a cohort of BA Textile Design students shared their experiences. This article acts as a pithy interpretation of the data, and pulls out some insights for further investigation. Continue reading
Adobe Creative Suite is a collection of graphic design, video editing, and web development applications made by Adobe Systems. The collection consists of Adobe’s applications (e.g., Photoshop, Acrobat, InDesign), that are based on various technologies (e.g. PostScript, PDF, Flash).
OTTeR – Teaching and Technical Resources – is a portal designed to support students at CSM by providing information about workshop staff, facilities, accessibility and crucially, video tutorials. Developed by Ray Barker, Muz Mehmet and Angus Main, it features a range of videos that reinforce workshop inductions, and equipment and technique demonstrations, but hopes are to make it comprehensive, covering as many disciplines as possible. CSM’s technical specialist, Ray Barker, spoke to us about OTTeR’s development so far, its crossover with Lynda.com, and the way digital tools like these support student learning.
When we think about our relationships with technology, we might take a metaphorical perspective. Maybe, as personal smartphones become more and more entwined in the ways in which we experience the world, we should explore framings of our relationships with these intimate devices. Continue reading
As part of an ongoing study with CSM students about ways in which they use personal digital devices within their daily ‘living and learning’, a cohort of postgraduate students completed an online questionnaire at the first stage of their research. This article acts as a fleeting interpretation of the data, and pulls out some insights for further exploration. Continue reading
Nowadays artists and designers use the internet in all sorts of ways as part of their practice, for instance creation, publishing, communication, and commerce – but is it necessary or useful for arts practitioners to understand the background technical infrastructure that enables these activities? Mike Kelly, learning technology specialist at UAL, offers his insights regarding this element of digital literacy. Continue reading
Increasingly smart objects are present in our public spaces. Digital technologies, whether immediately apparent or ‘hidden’, intervene in our sensory engagement with physical space and the ways in which we make meaning of the world. With this convergence of digital and material, and the expanding relationships/networks formed with humans, is ubiquitous computing something that we should be including within the realm of digital literacy in arts and design education? Continue reading